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October 22, 2026 Weekly insights on Israeli tech, venture capital, and AI

Tag venture capital

The most important 2021 Predictions in entertainment tech and gaming

“It follows that the goal of forecasting is not to see what’s coming. It is to advance the interests of the forecaster and the forecaster’s tribe.” PHILIP TETLOCK, SUPERFORECASTING: THE ART AND SCIENCE OF PREDICTION Covid-19 accelerated the adoption of entertainment…

Impact Investing: a time for problems to become opportunities

As big businesses begin to measure their impact, they begin to show it is fundamental to their future business models. Based on Pitchbook data, $2 billion have been invested in impact tech startups in 2019 alone -- a 10X increase in the past 5 years -- and the industry has been growing by 50% accordingly (as opposed to 20% growth of the traditional VC industry

YC’s Guide to Series A

There are many good startup resources out there, and it can be confusing for founders to know which one to pay attention to. Well, here’s a good one for you! Y Combinator‘s Aaron Harris and Janelle Tam created a great resource for startups –…

Unicorns launching funds

Startups Venture Funds

As Venture Capital volumes grow globally, Unicorn startups are getting into corporate venturing as well. Learn about the most prominent startup and alumni funds.

Entertainment as the new Oil

Entertainment Tech Verticals

What is the entertainment industry, exactly? Well, in many ways, in the 21st century it is the convergence of technology and entertainment. Take a look at the size of this market and the opportunities we see at Remagine Ventures.

Putting Israeli eSports startups on the map

The growth in cloud gaming presents a big opportunity for startups. Until now, the main benefactors of free-to-play Battle Royale games like Fortnite or Apex Legends were the studios (Epic Games, EA, etc.) or the platforms (like Twitch, YouTube, Caffeine, etc.) as well as the advertising platforms, who drove traffic to these games initially. With the growth in the gamer and viewer population, the dollars are pouring in from gamers (for skins, and in-game purchases), brands and media companies (who otherwise struggle to reach this demographic). Couple that growth with new tech developments (AI, computer vision, real time streaming with zero latency, streaming overlays, etc) and it's clear to see new opportunities emerging for for startups in 'game enablers' or 'game enhancers'.